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  #1  
Old 09-10-2003, 10:17 AM
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jade empire - updated: e3 trailer

thanks to Baltic (GAF) for the links:

i hope someone can read italian..

edit: the images were cached.
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  #2  
Old 09-10-2003, 10:36 AM
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Instant purchase.
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  #3  
Old 09-10-2003, 10:47 AM
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Sidez, we may disagree on matters of relegion, but we certainly agree about this game!

Instant purchase!
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Old 09-10-2003, 10:51 AM
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Instant purchase.
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Old 09-10-2003, 11:41 AM
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Interesting. Bioware's only made one game I could stomach so far (MDK2, which I loved), so I'm cautious, but it looks cool.
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Old 09-10-2003, 01:06 PM
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Awesome. I'm glad Bioware is trying something that isn't licensed.
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  #7  
Old 09-10-2003, 01:09 PM
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red x = hot
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  #8  
Old 09-10-2003, 01:12 PM
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i guess they've been removed from the server. i'll see what i can do.

edit: fixed.
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  #9  
Old 09-10-2003, 01:32 PM
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Damn, thats the hotness. I haven't played anything at great length from Bioware other than KOTOR and MDK2, but I liked both a great deal. Any idea on a vague release date for it?
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  #10  
Old 09-10-2003, 02:43 PM
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Hmmm...

Casually optimistic I think.
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  #11  
Old 09-10-2003, 02:51 PM
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Looks like it'll be using the Neverwinter Nights engine. I hope to Christ they aren't using d20 rules again.
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  #12  
Old 09-10-2003, 03:07 PM
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Quote:
Originally Posted by Saint of Killers
Looks like it'll be using the Neverwinter Nights engine. I hope to Christ they aren't using d20 rules again.
Funny you use that expression.

I hope they don't use the d20 rules as well. I'm not a fan of 3rd edition rules. There is a single good thing to come out of them, and it's the Dwarven Defender class...but that's it.
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  #13  
Old 09-12-2003, 01:09 PM
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Quote:
Originally Posted by Saint of Killers
Looks like it'll be using the Neverwinter Nights engine. I hope to Christ they aren't using d20 rules again.
I have a feeling it will, which means I will not be buying it. KOTOR sold so well I don't see them spending any effort changing it.
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  #14  
Old 09-12-2003, 01:13 PM
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Looks pretty good.

Not an instant purchase however.
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  #15  
Old 09-12-2003, 03:01 PM
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I'm fine with the d20 rules as long as they fix all the damn bugs BEFORE the release date. I still love KOTOR though.
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  #16  
Old 09-14-2003, 02:33 PM
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If it is a fraction of the game KOTOR was, and has most of the bugs ironed out, I'm there.
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  #17  
Old 09-15-2003, 01:17 AM
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Quote:
Originally Posted by Sidez
Instant purchase.
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  #18  
Old 09-15-2003, 01:22 AM
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My god, a bunch of 100 pixel square screenshots that are near impossible to see...INSTANT PURCHASE FOR ME!

should I insert a smiley face here or what
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  #19  
Old 09-19-2003, 03:39 PM
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blatently ripped from this thread in the team xbox forums:

[thumbnail]http://www.kkmembers.com/img/JEX2.jpg[/thumbnail]
[thumbnail]http://www.kkmembers.com/img/JEX5.jpg[/thumbnail]
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  #20  
Old 09-19-2003, 03:43 PM
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"Rim lighting," eh?
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  #21  
Old 09-19-2003, 03:45 PM
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I cant see why anyone would not be excited by this game. KOTOR still remains the best game of 2003 and will end up in the top five. Bioware, if you ask me, is the best company making games today. Better than, yes, ANYONE.
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  #22  
Old 09-19-2003, 03:57 PM
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Is there anyone with an Xbox who likes RPGs and won't be buying this game?
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  #23  
Old 09-19-2003, 04:16 PM
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The newest GI has this game on the cover, and brother it looks sweet. Also instant purchase, and I would have to imagine the bugs will be cleared out.
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  #24  
Old 09-19-2003, 05:04 PM
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It's also really cool that this isn't licensed material. If you me, Bioware's past reliance on D&D and Star Wars was restrictive. They were great games, but I expect this one to be better.
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  #25  
Old 09-19-2003, 05:48 PM
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Quote:
Originally Posted by Master
Is there anyone with an Xbox who likes RPGs and won't be buying this game?
Well, I'm in the minority, but I didn't think KotOR was anything amazing. It was definitely very good, but it was clunky in the way that pc games often are and the license didn't do much for me.

Bearing that, though, this new game seems much more interesting, and there were plenty of cool ideas in KotOR that should make their way over. Hopefully the gameplay is smoothed out.
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  #26  
Old 09-26-2003, 12:26 PM
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links courtesy of fracture (GAF)








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  #27  
Old 09-27-2003, 11:26 AM
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first trailer here (gamespot.)

"MS was also showing Jade Empire in-game stuff privately, although that game isn't coming for another year or so, of course. The fighting system, although it wasn't actually implemented in the TGS version (we viewed a video of it instead), is fascinating. Let me try to explain it. You have assorted styles at your disposal, each of which allows for certain moves (speedy ones, or strong ones, or air-based ones, or whatever). Your enemy does, too, assuming he's humanoid. The battles themselves are full action--none of this BioWare pseudo-turn-based stuff--and you control your single fighter as kicks, punches, or whatevers the enemy. You can change your fighting style in the middle of battle with the D-Pad as well, and the emphasis isn't on twitch action as much as choosing your style wisely to fit the abilities of your opponent. Seeing it in action, it looks something like a strategic 3D fighter, as if you were directing Heihachi's moves without actually having to worry about the precise timing behind them. I've really never seen anything quite like it before.

Other notes on JE: there aren't any parties, and you play the game as a single person (although you do get followers); the demo MS had going had no onscreen displays to speak of but there will be some in the final version; there are multiple endings; the whole "Light/Dark" thang from KOTOR is back, though it's called something different; no PC port is planned right now; and BioWare is considering a "New Game +"-style feature that'll let characters retain some of their abilities starting on the second or third time through the game. I wish that was in KOTOR."

source

edit: can a mod take off the "first pics" byline from the topic? i'd remove it myself, but we're not allowed to edit them for some reason..
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  #28  
Old 09-27-2003, 08:45 PM
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IGN has a big preview with a more detailed description of the fighting system. Great stuff.

http://xbox.ign.com/articles/451/451...html?fromint=1

I still have yet to get KOTOR (and I plan to) but this looks like an instant purchase just based on this info alone.
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  #29  
Old 09-28-2003, 03:38 AM
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After reading IGN's preview I am even more excited by this game. I really dig the Chinese-style atmosphere it looks like you are playing a kung-fu movie! I am interested to see how they are going to deal with combat, it seemed kinda vague as to whether it is real time or not.
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  #30  
Old 01-12-2004, 09:18 PM
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The art direction of this game is amazing. I was surfing over at game trailers and just happened to click on the link for it. The trailer was well done (which, unfortunetly, can't be said for a lot of game trailers). It introduced a character, a problem, and some of the culture of the land and that's it. It didn't give the story right to us, it didn't show us every single environment that was in the game, it just served the purpose to introduce the flavor of the game and ended.

Great stuff, Bioware. I'm probably going to be picking up this game. I want to see some of the in-game fighting via video, though.
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  #31  
Old 02-05-2004, 01:02 AM
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Woah. I just saw the footage on this month's OXM disc, and now I can't wait for this thing. This is, beyond the shadow of any doubt, my new "most anticipated game."
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  #32  
Old 02-05-2004, 02:49 AM
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Qualtiy. Still wanting Fable more but this is next on the list behind Halo 2.
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  #33  
Old 02-05-2004, 02:58 AM
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If you aren't convinced of Bioware's greatness by now, stop playing videogames.
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  #34  
Old 02-05-2004, 09:31 AM
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I love Bioware and I really loved KOTOR but I'm withholding judgement on this one until it gets more developed.

For starters, I'm always dubious about Western developers implementing worlds based on Asian concepts. I've just seen too many cringe worthy efforts to be excited so early in the game now.
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  #35  
Old 02-05-2004, 09:52 AM
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Quote:
For starters, I'm always dubious about Western developers implementing worlds based on Asian concepts. I've just seen too many cringe worthy efforts to be excited so early in the game now.
Have you watched the 'walkthroughs' and trailer yet? Check your pulse if those don't do anything for you.
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  #36  
Old 02-05-2004, 10:20 AM
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I'll buy it on the PC, if it goes there.
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  #37  
Old 02-05-2004, 11:05 AM
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Quote:
Originally Posted by Korly
If it is a fraction of the game KOTOR was, and has most of the bugs ironed out, I'm there.
KOTOR was one of the damn bestest games I've ever played . And now, zee trailers!!

Trailer I : An old trailer that sets back at E3. I don't think they're implenting the character that slams his fist in stone as much anymore.
http://gametrailers.com/gt_vault/t_jadeempire.html

Documentary I: Core leader of the developping team explaining the battle system and environments, that mirror KOTOR, and in some cases, surpass them.
http://www.gametrailers.com/gt_vault...pire_doc1.html

Documentary II: More of number one.
http://www.gametrailers.com/gt_vault...pire_doc2.html
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Old 02-05-2004, 11:07 AM
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Quote:
Originally Posted by Korly
and has most of the bugs ironed out.
PC version.
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Old 02-05-2004, 11:22 AM
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Quote:
Originally Posted by diffusionx
If you aren't convinced of Bioware's greatness by now, stop playing videogames.
I never liked bioware's RPGs. I love MDK2, though. I know they know what they're doing, but I'm not a fan of pen and paper RPGs nore videogames that are too closely derivitive of them. But both Baldur's Gate and KotOR were based directly on specific pen and paper RPGs, and this is not, so I'm more looking forward to this.

The fact that this sounds like it has a battle system that isn't buttsex puts it a few notches higher for me. I'm looking forward to seeing how it turns out. But until then I remain unconvinced of the greatness of bioware's RPGs.
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Old 02-05-2004, 11:27 AM
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Quote:
Originally Posted by epmode
The battles themselves are full action--none of this BioWare pseudo-turn-based stuff--and you control your single fighter as kicks, punches, or whatevers the enemy. You can change your fighting style in the middle of battle with the D-Pad as well, and the emphasis isn't on twitch action as much as choosing your style wisely to fit the abilities of your opponent. Seeing it in action, it looks something like a strategic 3D fighter, as if you were directing Heihachi's moves without actually having to worry about the precise timing behind them. I've really never seen anything quite like it before.
Doesn't sound like "d20 rules" to me. Very promising, and the Xbox could certainly use another epic RPG. Which reminds me, isn't Sudeki still out there in the ether? That one kind of fell off the radar.
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Old 02-05-2004, 12:42 PM
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Quote:
Originally Posted by Frogacuda
I know they know what they're doing, but I'm not a fan of pen and paper RPGs nore videogames that are too closely derivitive of them. But both Baldur's Gate and KotOR were based directly on specific pen and paper RPGs, and this is not, so I'm more looking forward to this.
Have you played KotOR or are you assuming you won't like it based on Baldur's Gate and past PC RPGs? I ask because I'm someone who has tried and could never get into Baldur's Gate and similar D&D RPGs yet I consider KotOR one of favorite games. Despite having some similarities to other Western RPGs, it really is far more accessible and interesting than most. I hate having D&D rules in video games yet I hardly notice them in KotOR.

Quote:
The fact that this sounds like it has a battle system that isn't buttsex puts it a few notches higher for me.
If anything, playing KotOR has made most JRPG battle systems, character customization, story, etc. "buttsex". If you haven't played it, I highly recommend it; it seems to have converted a lot of people onto Western RPGs.
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  #42  
Old 02-05-2004, 01:34 PM
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I'm very interested in this. It looks awesome and I have complete faith in Bioware on the 'box after KOTOR.

Damn, if they all ship on time (big "if"), the Xbox will have Halo 2, Half-Life 2, Rallisport Challenge 2, Fable, Jade Empire, Doom III, and True Fantasy Live Online; all for this year.

That's one sweet lineup.
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  #43  
Old 02-06-2004, 12:32 AM
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Quote:
Originally Posted by NeoZeedeater
If anything, playing KotOR has made most JRPG battle systems, character customization, story, etc. "buttsex". If you haven't played it, I highly recommend it; it seems to have converted a lot of people onto Western RPGs.
I'm doubting your sanity right here.

KOTOR has a lot of great things about it, but the battle system was basically trying new ideas that didn't really pan out. I especially like it when I attack and my companions stand there like fools and when I switch over to them to get them moving, the game decides I'm not in combat mode anymore so my original character will get beaten for a half a dozen turns before I can get the companion to join the battle. At least FF7 made sure everyone got their licks in.

I also have a personal dislike of class based character customization, especially when none of the classes will specialize in the skills I want so I feel screwed right from the start.

I'm sure as hell not going to argue about the story though. Aside from the Sith being lame like virtually every videogame villians in history, the whole plot unfolded in a manner that kept me glued to the game despite its faults.

For me, Morrowind is still the benchmark of western rpgs, but Jade Empire looks really, really, really good to me.
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  #44  
Old 02-06-2004, 01:17 AM
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Well, I didn't find much fault in KotOR's battle system because I always quickly pause and switch characters to give them commands. Personally, I would have preferred a more Action/RPG approach(which is why I'm really anticipating Jade Empire) but I think KotOR works extremely well for party-based RPG. Most JRPGs stick to outdated and shallow Dragon Warrior style menus. There are exceptions but even most of those still offer random battle crap or have other flaws. And by character customization I'm also referring to how dialog choices affect your character. The game offers a lot of freedom of choice without feeling unfocused which is something I enjoy and the overall package puts most RPGs to shame.
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Old 02-06-2004, 01:31 AM
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Quote:
Originally Posted by Ammadeau
I also have a personal dislike of class based character customization, especially when none of the classes will specialize in the skills I want so I feel screwed right from the start.
Like what? The classes in KOTOR were practically little more then window dressing, I had no trouble mastering whatever I felt like no matter what I picked.
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Old 02-06-2004, 01:53 AM
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My only worry is that the level of character generation will be as thin as KOTOR. Other than that, I'm sold.
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Old 02-06-2004, 09:48 AM
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Quote:
Originally Posted by g0zen
My only worry is that the level of character generation will be as thin as KOTOR. Other than that, I'm sold.
I don't think there is any character generation. You are forced to play as "Mistress Wu."

But I don't see what the big deal is, especially with you, Amm. You seem to love Japanese games for the simple fact that they are Japanese in origin, and most, if not ALL Japanese RPGs don't allow for character generation whatsoever, and customization is nil as well, because they follow a set path for learning new skills and abilities. So how is it you can come in here and start ripping a game for reasons that seem to be insignificant to you, as you favor the Japanese games, with leagues less customization. You seem to contradict yourself.
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Old 02-06-2004, 11:11 AM
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Ahh hell, I might need to go out and buy an Xbox after all.
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Old 02-06-2004, 02:17 PM
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Quote:
Originally Posted by negitoro
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For starters, I'm always dubious about Western developers implementing worlds based on Asian concepts.
Very true. The Japanese are best suited to depicting an alternate-reality China.
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Old 02-06-2004, 04:22 PM
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Very true. The Japanese are best suited to depicting an alternate-reality China.
I can't tell if that was a historical based zinger pointed toward the Land of the Rising Sun, or if it was just straight up sarcasm.
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