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  #301  
Old 06-28-2008, 05:51 AM
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Oh, so I was right then.
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  #302  
Old 06-28-2008, 05:57 AM
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Only in the dumbest, most stumbled-in way possible. Go see that movie, it's a classic!
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  #303  
Old 06-28-2008, 08:56 AM
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I can't believe they went back retro-style for this. I was hoping for something awesome after the artwork/design in Mega Man 8.

Oh well.
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  #304  
Old 06-28-2008, 09:10 AM
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Quote:
Originally Posted by Finch View Post
I DON'T.

but anyway, what the fuck, it's not about the sprite, it's about how shittier MegaMan was to control after he turned into a more detailed sprite.
Megaman X and Zero control like butter.

This game is going to feature the "I can jump 10 feet vertically, but only 3 horizontally" Megaman.

Dash ability pls.
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  #305  
Old 06-28-2008, 03:56 PM
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Megaman X and Zero control like butter.
X is slow. and not fun. Worst thing to happen to the series.
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  #306  
Old 06-28-2008, 04:18 PM
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I can't believe they went back retro-style for this. I was hoping for something awesome after the artwork/design in Mega Man 8.

Oh well.
I feel ya, brother.
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  #307  
Old 06-28-2008, 10:03 PM
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I just want them to bring Vietnam man back from mega man 6.

Because it was appropriate.
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  #308  
Old 06-29-2008, 12:54 AM
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Quote:
Originally Posted by youandwhosearmy View Post
I just want them to bring Vietnam man back from mega man 6.

Because it was appropriate.


SEARCHMAN WAS FROM MEGA MAN 8 YOU NOOB

...oh, wait. That was political commentary, wasn't it? Sorry.
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  #309  
Old 06-29-2008, 01:05 AM
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Quote:
Originally Posted by ChaoofNee View Post


SEARCHMAN WAS FROM MEGA MAN 8 YOU NOOB

...oh, wait. That was political commentary, wasn't it? Sorry.
I was talking about Napalm Man from Mega Man 6.
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  #310  
Old 06-29-2008, 01:07 AM
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Mega Man 5.
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  #311  
Old 06-29-2008, 01:14 AM
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yawa, what the fuck are you going on about? I think your train of thought has been derailed.

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  #312  
Old 06-29-2008, 01:23 AM
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Nah, he's just in de-Nile.

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  #313  
Old 06-29-2008, 01:51 AM
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I'M TOP MAN GO FUCK YOURSELVES

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  #314  
Old 06-29-2008, 02:00 AM
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Frog, I think the biggest problem with your revamp of the sprite is that it lacks the iconic nature of the original. By adding in extra highlights into the sprite, you reduced the contrast between the light and dark blues of his outfit, which basically just white-washed the sprite as a whole.

You're right that black lines can be jarring and make a sprite feel clumsy or heavy in certain cases, and perhaps they are implemented unneccesarily in the original sprite, but the touch up you did feels rather flimsy in comparison to the original, due partly to the lack of a strong outline.

You're also right that the original has an inconsistent light source that doesnt accurately create three dimensional forms on the sprite, but I think maybe you're missing the point. The original wasn't really meant to try to make the character feel 3 dimensional, as you tried to do in your touch-up. Your version feels overtly bulbous because the shading is actually a bit TOO strong, and the 3dimensional form starts to interfere with the 2 dimensional reading of the character's design.

I have to agree that the original sprite doesn't look that great to begin with, but I think the right look is probably somewhere between yours and the original.

And one thing I've noticed is that people who are not artists tend to over-rationalize art. They make too many rules without really thinking about the end effects. The thing about art is that its very circumstantial, and what may work in one case may look horrible in another. There aren't really many rules in art, the only real guidelines to keep in mind are that certain techniques will result in a certain effect or feel, and what makes an artist great is his ability to determine what technique is most effective in a certain situation to give the desired effect. Anyone can learn to draw "realistically", but that doesn't make him a good artist.

Sorry if this was a bit of a rant, but it seems Cigs wasn't being too specific on why your sprite may not look as good as the original, so I felt I'd pitch my own two cents in.
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  #315  
Old 06-29-2008, 02:39 AM
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Quote:
Originally Posted by TaekwondoNJ View Post
Frog, I think the biggest problem with your revamp of the sprite is that it lacks the iconic nature of the original. By adding in extra highlights into the sprite, you reduced the contrast between the light and dark blues of his outfit, which basically just white-washed the sprite as a whole.
That's fine, I was honestly just trying to imitate Mega Man 8's shading with that sprite, and there are a lot of other ways to interpret it, but I was more describing a process and technique. What about the alternate version I made:


Which still has strong outlines and minimalist shading, but still anti-aliases its lines rather than just filling in line-art like an 8-bit sprite? I get that there are a lot of stylistic choices you can make, but barelling through with a black and white line art and just coloring it in like a coloring book is probably not the best way to realize that vision.
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  #316  
Old 06-29-2008, 02:59 AM
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imo

I only spent five minutes, but you get the gist.
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  #317  
Old 06-29-2008, 03:16 AM
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  #318  
Old 06-29-2008, 03:47 AM
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Quote:
Originally Posted by Finch View Post
X is slow. and not fun. Worst thing to happen to the series.
!!

What?
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  #319  
Old 06-29-2008, 11:18 AM
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Quote:
Originally Posted by Frogacuda View Post

Which still has strong outlines and minimalist shading, but still anti-aliases its lines rather than just filling in line-art like an 8-bit sprite? I get that there are a lot of stylistic choices you can make, but barelling through with a black and white line art and just coloring it in like a coloring book is probably not the best way to realize that vision.
Yeah, I wholeheartedly agree with this. Granted, sometimes it can work (I for one don't mind the heavy outlines in say, A Link to the Past), but in this case I can see why it isn't very appealing.

And yes, your 2nd one is definitely a big improvement on the first, though he still feels a bit too frail to me. I personally really like when Mega Man's proportions are really stylized and he has very large hands and feet. To me thats one of the defining elements of the character. That gets kind of lost in both versions of your sprite (particularly in the hands). But thats more a personal preference than "X sprite is technically better than Y sprite."

You actually did a pretty good job for someone who doesn't think he has any artistic talent, and for just trying to demonstrate a point rather than to create a functional sprite. Yet, I can still see why Cigs would prefer how effective the original is over your versions, and I just wanted to explain why I shared his sentiments (though his reasons may be different than mine).
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  #320  
Old 06-29-2008, 01:57 PM
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imo

I only spent five minutes, but you get the gist.
did he fall into a jar of mustard or something
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  #321  
Old 06-29-2008, 02:33 PM
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1. I enjoy the thread tags.
2. No voice acting by default.

god bless default ^_^
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  #322  
Old 06-29-2008, 03:12 PM
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Quote:
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did he fall into a jar of mustard or something
I didn't bother shading it because it was 2 in the morning.

Finch got the joke because he's awesome.
Also, this:
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  #323  
Old 06-29-2008, 06:08 PM
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Frog's stance on this definitely takes alot of guts:

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  #324  
Old 06-30-2008, 04:11 AM
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I think we need to leaf this subject alone.
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  #325  
Old 06-30-2008, 05:35 AM
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Quote:
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X is slow. and not fun. Worst thing to happen to the series.
Your opinion has proven to be Vile and full of shit!




seriously. slow? Compared to a dash-less Megaman? I think you just say things to play 'Devils Advocate' and be "different" sometimes.
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  #326  
Old 06-30-2008, 06:33 AM
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  #327  
Old 06-30-2008, 09:25 AM
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Frog's stance on this definitely takes alot of guts...
It takes a lot of guts for a journalist to write "alot."
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  #328  
Old 06-30-2008, 09:37 AM
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You're sure quick to criticize!
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  #329  
Old 06-30-2008, 09:48 AM
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Oh, cut it out.

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  #330  
Old 06-30-2008, 11:48 AM
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Oh, cut it out.
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  #331  
Old 06-30-2008, 12:54 PM
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this is confirmed for both PSN and XBLA as well.
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  #332  
Old 06-30-2008, 01:17 PM
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  #333  
Old 06-30-2008, 01:44 PM
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Ars Technica. Pretty reputable and all, but it's still not "confirmed" until the announcement actually comes from Capcom itself.
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  #334  
Old 06-30-2008, 01:53 PM
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Not confirmed. Site Ars used to confirm it is in no way reliable at this point according to many.
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  #335  
Old 06-30-2008, 02:01 PM
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Old 06-30-2008, 02:08 PM
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  #337  
Old 06-30-2008, 02:14 PM
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There's just so much junk out there these days.
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  #338  
Old 06-30-2008, 02:19 PM
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I, for one, am very happy they're knocking the dust off the old sprites.
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  #339  
Old 06-30-2008, 02:21 PM
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This new TNL thing makes me want to cut bitches.
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  #340  
Old 06-30-2008, 02:23 PM
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I hate to burst your bubble, but Cut-Man was already used.
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  #341  
Old 06-30-2008, 02:25 PM
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Aw, come on now. That's cold, man.
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Old 06-30-2008, 02:26 PM
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fuck you you beat me to it.

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  #343  
Old 06-30-2008, 02:31 PM
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I just want to make sure this thread doesn't take a dive.

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  #344  
Old 06-30-2008, 02:38 PM
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The best part of TNL is how we can still get along despite our differences in opinion. You know, you say to-MAH-to, I say ya-MAY-to.
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Old 06-30-2008, 02:53 PM
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I think your head is a bit in the clouds, but I love you anyway.
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  #346  
Old 06-30-2008, 03:57 PM
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Quote:
Originally Posted by B-Ri View Post
fuck you you beat me to it.


how could you not post a picture of beat? that really burns me up.

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  #347  
Old 06-30-2008, 04:05 PM
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Relax, man. Don't flip your top.
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Old 06-30-2008, 04:07 PM
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B-Ri doesn't know how to crash a thread.

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  #349  
Old 06-30-2008, 04:07 PM
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Horrid Puns FTW.
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  #350  
Old 06-30-2008, 04:07 PM
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He's just showing the gravity of the situation.

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