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Handheld F-Zero: Maximum Velocity Developer: Nintendo | Publisher: Nintendo
Rating: B+Bahn
Type: Racing Skill Level: Intermediate
Players: 1-4 (via link cable) Available: Now

When the Super NES launched 10 years ago, Nintendo introduced gamers to F-Zero which by far was one of the most intense psuedo-3D racing games ever; it's a game which I considered to be ahead of its time, packed with plenty of replay value, dynamic AI and challenging tracks. While I wasn't as savvy as my buddies, I'd have to testify that the game still offered endless enjoyment. Flash back to the present with the recent release of the Game Boy Advance, Nintendo delivered with an all new installment to the classic racer which not only recaptures the original design, but represents a prime example of the GBA's overall potential.

Fans of the original series will feel right at home as they marvel at the recreation of a 16-bit classic. Like the original, F-Zero: Maximum Velocity is a futuristic racer which puts players in a world of intense, edge-of-your-seat enviroment. While the primary objective is of course to come in first place, plenty of precaution must be exercised in avoiding track rims and the relentless opponents ramming into you (a common element of the game whether you like it or not). Each circuit consists of five races. Upon completing a lap, you must acheive a specific position in order to remain in the race. Should you fail to place among the top three racers, you'll have to restart the entire race all over again. Don't take the opportunity to requalify lightly as Maximum Velocity only supplies a limited number of vehicles in order to continue...be swift and go keep your reflexes sharp at all times!

F-Zero: Maxium Velocity perfectly recreates the "Mode 7" engine to a tee. The game plays and feels just as fast as the original, and with further inspection, I discovered that an added layer has been included, giving the game an added sense of depth...an element that wasn't included in the SNES edition. Playing the game truly gave me a nostalgic rush, complete with an echo of how horribly bad I was at the time...fond memories indeed.

While the game looks, feels and plays like its 16-bit counterpart, players shouldn't immediately write the game off as a typical port. F-Zero: Maxiumum Velocity offers a number of new elements including 20 new tracks, plenty of hidden vehicles to unlock, and introduces an abundant number of new play mechanics. In short, it's an entirely new game. The gameplay is very basic - the face buttons control the acceleration and brakes (A and B buttons respectively) while the L and R shoulder buttons operate the vehicles ability to lean into sharp curves (and trust me...you'll encounter plenty). Initially you will have a limited number of vehicles to choose from, each which vary in speed, shield strength and handling. As you advance throughout the game, you'll be able to unlock additional cars which possess distinct improvements over the default cast of vehicles available. Unfortunately my gaming prowess wasn't able to shine as I would have hoped (the game is tough folks...especially if you're as rusty with the F-Zero series like myself). Thus, I am unable to comment on the hidden roster of vehicles tucked within (but there are plenty to choose from as one of my friends, a zen to the F-Zero franchise demonstrated). Heh, it's all good, that simply leaves plenty of opportunity to go back and try again until I too evolve into a racing mecca.

Players who invest in this edition of F-Zero will discover that it's money well spent...it's highly challenging. Perhaps, even a bit more difficult than some may be able to handle. Maximum Velocity features four difficulty levels - the Beginner level is naturally a walk in the park, but raise the bar you'll discover the the computer's AI will be significantly harder as you begin to advance. In addition, there are a variety of track obstacles that make matters more difficult in your quest for first as you will encounter whirlwinds, explosive mines and ramps which can launch you in the air and possibly throw you off course. In comparison to other racers, such as the Wipeout series for example...no other racer holds a candle to the challenge factor which F-Zero offers.

While the single-player mode is impressive in every regard, the most riveting aspect that truly makes F-Zero: Maximum Velocity stand out is the four-player link function. Not only does this feature provide each player with their own perspective of the race, statistical data is relayed to the other cartridges, and in turn tally the information so that each player can compare the lap times with each other. But it doesn't end there. In a first for any handheld unit, Nintendo has incorporated a nifty download feature in the event in the event one of your friends doesn't have a personal copy handy. However, you will be limited to one track and have no additional vehicles to choose from. Even with its limits, it's a welcomed addition that adds more appeal to the overall package.

Overall, F-Zero: Maximum Velocity is a solid title, a shining example of arcade style racing done right. Regardless of your familarity (or lack thereof) with the previous editions, be it casual or hardcore, the game is loaded with challenge. Perhaps even a bit too challenging for most, but be assured, the replay value alone makes every cent well worth it. Even if your think you're a racing mecca in the easier circuits, the more advanced levels will test your hand and eye coordination to the fullest. Don't expect to complete this game within a few days. In staying true to the formula which made the original edition an acclaimed charm on the SNES, avid fans will feel right at home, while newbies to the series will discover an intense, entertaining racer which is bound to become a personal handheld favorite.

· · · Bahn


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Rating: B+Mezz
Graphics: 8 Sound: 8
Gameplay: 8 Replay: 9
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