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GameBoy Advance High Heat Major League Baseball 2002 Developer: 3DO | Publisher: 3DO
Rating: B-Bahn
Type: Sports Skill Level: Novice
Players: 1 Available: Now

You know, I seriously haven't vested interest in baseball games since the 8/16-bit era. And yes...I am aware that was certainly a long time ago. Baseball games (and actually sports games altogether) simply lost their appeal on me, up until recently. 3DO is one of the first to subscribe to the baseball genre on the GBA, introducing players to its High Heat franchise.

In respects to its PS2 counterpart (see High Heat MLB 2003), the GBA edition crams a multitude of game modes and features, complimented by the full 2001 teams and player rosters. Though gameplay options are sparse, players can set the number of innings, toggle sound effects, or enable/disable automatic fielding.

Admittedly, the graphic engine and controls are pretty good. Each stadium is exceptionally detailed, sprinkled with a few samples which utter key phrases such as "Strike!" and "You're Out!" Regardless if you're an an avid baseball fan or a casual player, High Heat 2002 is relatively easy for anyone to pick up and enjoy. Unlike its respective console counterparts, the GBA edition can be likened to an arcade style baseball engine. While pitchers can become fatiqued, the essence of the game is far from being a true baseball simulation, leaving purists of that nature to want to look elsewhere.

But to its credit, there's an ample degree of game modes players can engage, including Exhibition, Playoffs, Home Run Derby, Batting Practice, and Season. In short, High Heat 2002 covers all the bases of what typically is featured within an arcade themed baseball title. However, it does lack a few features which are offered in the latest edition available on the PS2, respectively a All-Star and Create-A-Player feature. Moreover, the controls are very solid and relatively simple, respectively for batting and pitching.

But while the game looks and feels polished, there are a number of technical issues that are apparent, namely in the manner in which pitches are set up. In my opinion, it's just far too limited and basic for my tastes. Some pitchers possess at most, two styles (i.e. curveball, sinker), while others present no options whatsoever. In addition, the lack of a dual-axis to determine the intended position of the pitch after it's been executed leaves this particular aspect pretty one-dimensional. Furthermore, to elaborate further on the lack of gameplay options - oddly, High Heat MLB 2002 lacks a difficulty setting which would allow players to configure it according to the skill level of their choice. Typically, this has become a staple of all sports games (including arcade-based titles) and it's a mystery as to why 3DO chose to omit such a significant feature. With the pace being so straightforward, players may become bored easily over the course of time. Lastly, High Heat 2002 was designed to cater to one player only, thus killing the multiplayer aspect. Ashame since the Exhibition and Home Run Derby Modes would benefit greatly, that in itself marginally detracts from the game's replay value.

Bottom Line: Solid game to enjoy on trips and other occassions. Perfect for a casual baseball fan who's not looking to engage all the nuances of a typical baseball simulation.

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Rating: B-Bahn
Graphics: 7 Sound: 5
Gameplay: 6 Replay: 6
  © 2002 The Next Level