! Mojo! - The Next Level PS2 Game Review
TNL 3.0 - Site SelectVideogamesMultimediaForums

The Next Level - Reviews


MainNewsReviewsPreviewsFeaturesContactsLink to UsStaff

Search @ TNL



Search the Web
Search TNL

 

 


 

PS2 Mojo! Developer: FarSight Studios | Publisher: Crave Entertainment
Rating: C+Rating: Teenjames
Type: Puzzle Players: 1 - 4
Difficulty: Intermediate Released: 09-26-03

Mojo!Mojo! is one of those budget games that every once in a while is good to take a chance on because you never know if maybe that $10 title has greatness hiding inside. Well, Mojo doesn't, but it's actually worth the $10 anyway.

Mojo plays a lot like Marble Madness would if Marble Madness used an analog controller instead of a trackball. Use the controller to move a ball/marble in the direction you want, taking into account things like momentum and the slope and other joys of modern physics. What Mojo adds is that you have to break colored blocks to complete the level, and the only way to do that is to have your ball be the same color as the blocks. When you add things like inconveniently placed color-changers, indestructable insta-death blocks that have to be navigated, and the infuriating control reversal block (left = right, etc), you've got a good challenge on your hands.

Gameplay is basically rolling your ball into blocks of the same color, finding a color-change block to switch to a color you haven't rolled your ball into yet, repeat. Once you've cleared all the colored blocks you take out the white colorless blocks that also refill your timer, and it's off to a new level. Avoid falling to your death, hitting insta-death blocks, and the odd magnetic block that pushes or pulls you into inconvenient places and you'll do fine. This sounds much easier than it actually is.

Mojo does have potential, but in the end it feels like one of those shareware programs you download, play 10 levels of, and delete off the drive. They may not have been bad levels, but it's nothing really worth following up on. In this case I do feel I got my $10 worth, but that's about it overall.

Disclaimer: Mojo advertises a Mini-golf mode on the back of the box. This mini-game is only available for those who've gotten through all 100 levels of the main game. Having only managed about 60-some, I can't really say whether it would have redeemed the game and put it in the pantheon of Rez, Ico, and Gitaroo Man. Maybe it does, and maybe a deep personal wisdom and understanding of the ways of the universe are delivered to those who get to see it. If I'd had my controls reversed on me one more time, though, I'd have broken my controller in half.

· · · James

Rating: Cjames
Graphics: 6 Sound: 7
Gameplay: 6 Replay: 5
  © 2003 The Next Level