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PlayStation Parappa the Rapper 2 Developer: Masaysa Studios | Publisher: SCEA
Rating: B+Bahn
Type: Music/Action Skill Level: Novice
Players: 1-2 Available: Now

You gotta do what? I gotta believe!

Charismatic, and simplistically charming - the debut of Parappa the Rapper helped redefine the rhythm/action genre in its infancy, and was widely recognized as a mainstream favorite. Featuring a paper-thin rapping pup, whose lyrics were practically infectious to anyone exposed, it was apparent that the PlayStation possessed one of the most unique titles for that era.

And that of course left the door open for a highly anticipated sequel. However, the "powers that be" chose to tempt fate by deviating from the template of its acclaimed franchise - opting for a spin-off in the form of Unjammer Lammy. The title, however, received mixed emotions as its true star character was left to play second fiddle. By this time, the hint of a sequel in the horizon almost seemed improbable, as many players (myself included) had almost little or no optimism left.

Some may feel that the release of Parappa the Rapper 2 should've arrived sooner, then later. That of course, is a matter of opinion. As it stands, the title consists of something new, something borrowed, and a few portions of gratuitous fluff. Naturally, the premise of Parappa isn't a gauge of your rapping prowess (or lack of), but rather a combination of eye and hand coordination mechanics.

Attention, attention! C'mon everybody let's go!

The gameplay engine can be likened to "Simon Says". Each level begins with an introductory "rap" segment, which leads players into the actual gameplay. Players initially listen to the "teacher's rap pattern - represented by a icon which passes over symbols representing the face buttons on the controller. When the Parappa icon is displayed, you must then in, turn, replay the segment by pressing the corresponding buttons on the control pad. In similar fashion to the original title, the key still focuses on accuracy and awards players for rapping "Good" or "Cool". In fact, Parappa 2 puts a greater emphasis on the freestyle tip, featuring three evaluation meters at the bottom of the screen, respectively Blue, Orange and Purple. Blue represents the "Imitation Meter, measuring the accuracy of the teacher's phrase (lyric), orange is designated for the "free-style" meter, which represents how effectively you can go solo and demonstrate your elite rapping skills, while the purple meter measures the...ahem, "funky flow". In short...this is the soul and rhythm meter, know what I am sayin'?

I hate to cast stones, but the general vibe proclaimed among editors in the field is that the game is too short, and well - my perception must be impaired, because I just don't see it. It should be noted that the original title consisted of 6 levels, whereas the sequel includes 9 (not counting the bonus levels and multiplayer games which I'll address later). Thus, doing the math, doesn't this in politically correct terms, make the sequel longer? My guess is that those making such a notation must be playing in Safe Mode, with their perception drivers turned off.

The visuals are a mixed bag. Retaining its trademark 2D paper-thin engine, Parappa 2 boasts a sharper range of lush colors and detail. It's as if the original game was revamped in high-res. While it won't be acknowledged for setting a graphic benchmark, the design is what makes it so likeable to the mainstream audience.

But all quips aside, Parappa 2 is quite an enjoyable game, though it doesn't deliver the same energy as projected from the original title. Although I've grown fond of the soundtrack, it doesn't come close to the themes featured in the first edition. (Let's be honest here, I bet more than half of you know the entire Master Onion song in your sleep). The general pace is much more mellow, and in some case, recycled from old themes. The fact is, those songs flowed, and above all, were memorable enough to be considered, classics. I can't say that fans will gain that same vibe with the sequel, but nevertheless, that's not to say that they'll dislike the game either.

"Hey everybody, watch out for those flying noodles..."

If there's one element that the Parappa series hasn't lost, it's the charismatic, charming quality, which are naturally evident in the star character himself. In his latest adventure, Parappa's town is mysteriously affected by a case of noodle assimilation. Basically, all the food is being turned into noodles. Quite ironic for Parappa, who previously was awarded a lifetime supply of the pasta goods, and now has become incredibly dispassionate with having it 24/7. So it's no surprise that when he makes a grimace after Sunny serves him and the crew a meal of what else? Yup, noodles. Ugh! Sunny of course, isn't too thrilled with his attitude and labels him a baby...breaking Parappa's heart. Thus, he sets out to demonstrate his maturity as a man to Sunny, manifested by a trio of tasks, to which along the way, he uncovers the source behind the noodle syndicate).

Parappa 2 introduces a few new extras as mentioned earlier, which allows you and a friend to compete, or even against the computer in a mode known as Vs. Play. Boxy Box, a new character introduced in the sequel, hosts the practice sessions provides both players with a note in which they must successfully mimic in the same fashion as the primary game mode. Each player starts out with 500 points before each new song begins, and the value will incur increments or be subtracted according to your performance. It's a modest game addition, which can especially prove enjoyable amongst other human players to get in on the fun.

Another keen addition is the Bonus Stage, which appears after completing designated levels. (I haven't determined if it can be accessed upon completing each level). The mini-game features four of Master Onion's young students from the Fruites Dojo level. Parappa stands in between all of the students who periodically will hold up bricks for Parappa to punch, kick and chop. Each brick they hold up represents a corresponding button which you must successfully input within an allotted time. The key however is to hit them as quick is possible, and only when they're actually holding up bricks for you to break (lest you fail to pick up any additional points). Once the bonus stage concludes, the points are tallied up and added to your final score. I loved it - a great little perk to the overall package.

"C'mon son...it's time to get down."

Fans of the series will each draw their own conclusions which fall under scrutiny or to relish in Parappa's latest adventure. Thus, it would be in your best interest to perhaps rent the game first before making an investment. Cynics will find different aspects to pick at, and to them, I humbly say - this game is not for you! Parappa 2 is a likeable title, featuring a highly amusing storyline and funky tunes, and significantly offers more replay value than the first edition...you'll certainly have lots of fun when you feel like kickin' back for a few hours.

· · · Bahn


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Rating: BBahn
Graphics: 7 Sound: 7
Gameplay: 8 Replay: 6
  © 2002 The Next Level